PLX.box

2008-11-01

Book_55

Entry: Gamespaces
Focus: Space Time Play



Space Time Play cover a wide range of gamespaces, from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of ludic space. More than 140 experts from game studies and the game industry, from architecture and urban planning, have contributed essays, game reviews and interviews. The games examined range from commercial products to artistic projects and from scientific experiments to spatial design and planning tools.
LINK>>>>>
http://www.spacetimeplay.org/

Book_54

Entry: Emerging
Focus: Digital Architecture Now



Digital Architecture Now celebrates the conceptual architects who are pushing digital design and software to their limits. In his introduction and concluding essay, Neil Spiller places this contemporary work in the context of recent developments and considers the future direction of digital architecture. The heart of the book features architects best projects, presented in vivid, colorful and breathtaking detail through texts, plans and renderings that challenge our assumptions about 3-D space and redefine the future of architecture.
LINK>>>>>
http://www.thamesandhudson.com/en/1/9780500342473.mxs?f6efc432324103898daae2a6d3642b62&0&0&0&6